Volume - Videogame Urbanism: A Visual Manifesto
We were commissioned by Volume to produce a visual manifesto for their Issue 46: PLAYBOR. Combining drawings and theoretical text, the piece argues for the integration of game technologies into architectural design through a series of different propositions, that link games both to the history of architectural representation and speculation, while also reflecting virtual game worlds as potential forms of engaged and participatory design.
The issue and full article can be obtained from here.