Content
Content
Writing + Press
07.24: Interview and feature as part of a+u July issue showcasing Post-Digitality in Architecture
06.24: Sandra + Luke’s practice and teaching are showcased by WIRED Japan as part of VOL.53: Spatial Computing and in an accompanying online feature
01.23: Videogame Atlas: Mapping Interactive Worlds Essay for koozArch: Un-built Imaginary07.22: Wallpaper feature: Three books chart the rise, impact, and scope of virtual worlds
06.22: Dezeen feature: Five videogames where architecture creates an ‘lifelike and immersive experience’
06.22: Kotaku feature: Videogame Atlas Is A Love Letter To Game Levels & Architecture
06.22: Videogame Atlas: Mapping Interactive Worlds Read-Only Memory/Volume limited edition launched for pre-orders now
06.22: Playing the Picturesque featured in the Bartlett School of Architecture’s Design Research Folios series, compiled for the REF 2021 research submission
05.22: For Disegno journal, Luke explores the hyper-saturated architecture of Japanese Medal Games
04.22: Thought piece on the Architecture of the Metaverse for The Conversation
03.22: World Games 2.0: an article reassessing Buckminster Fuller’s World Game accompanied by new game design concepts from You+Pea is published in Perspecta: the Yale Architectural Journal
09.21: How games challenge architectural simulation and visualisation in ‘Videogame Urbanism: Embracing the Entangled Architectural Spaces of Games and Gaming, and Exploring Their Meaning for the City’ for the new forA on the Urban Journal
07.21: Luke acts as Guest Producer on the Serpentine Galleries’ Future Art Ecosystems 2: Art x Metaverse
04.21: A book chapter, ‘The Allegorithmic Utopia of Videogame Urbanism’, exploring Sandra and Luke’s work with the Videogame Urbanism studio is included in the new book Intelligent Control: Disruptive Technologies published by RIBA Publishing
06.20: London Developers Toolkit discussed by Lluis Dura in The Architecture Machine: The Role of Computers in Architecture published by Birkhäuser
01.20: Luke’s article A machine for playing in: Exploring the videogame as a medium for architectural design is published in Design Studies journal
12.19: Videogame Urbanism: A Visual Manifesto feature in Volume 46: PLAYBOR
Exhibitions
11.23: New videogame commission and showcase as part of No Quarter 2023 at the NYU Game Center
12.22: The London Developers Toolkit Videogame at Playing Architecture, Arcam Amsterdam
09.22: Videogame Urbanism Film at zkm_gameplay exhibition at ZKM Center for Art and Media Karlsruhe, Germany
03.22: London Developers Toolkit game exhibited at Serious Fun, Architekturzentrum Wien, Vienna from 17.03.22 – 05.09.22
10.20 The London Developers Toolkit game exhibited at The Architecture Machine: The Role of Computers in Architecture at the Architekturmuseum der TUM, München from 14.10.20 – 06.06.21
12.19: Playing the Picturesque exhibited at Edge Arts Centre Bath, with additional site-specific folly + game
10.19: Peep-Pop City game exhibited in Leftfield Collection at EGX London
12.19: Playing the Picturesque exhibited at Royal Institute of British Architects, London, reviewed here
08.19: Church of Colocation game exhibited at Architecture Fringe, Glasgow
Talks
07.24: Luke participates in a panel discussion as part of the NPT2024 Game Design Lab sessions
06.24: Sandra + Luke present their research as part of the Playing Models: Artificial Intelligence - Architecture - Storytelling Conference at ETH Zurich
01.24: Sandra + Luke present their research as part of Ideas Forum: Architecture of Imagined Spaces, organised by DesignTO in partnership with the Toronto Society of Architects
11.23: Sandra + Luke participate in Game Engine Cultures Workshop with the Centre for Culture and Everyday Life (CCEL) in Liverpool
11.23: Luke discusses map making processes from Videogame Atlas on BBC Radio 4’s Front Row
08.23: Sandra + Luke present their work as part of the Augmented Collaboration Summer School, KU Leuven Faculty of Architecture, Belgium
08.23: Keynote Talk at UrbanJam 02 Istanbul with Aks+ Future Studio
07.23: Sandra + Luke discuss Integrating Game-Thinking into Your Architectural Practice with Killscreen
07.23: Presenting at Virtual as Vilnius: Imaginaries and Technologies Shaping the City with Architektūros fondas, Lithuanian Culture Institute & London Festival of Architecture
03.23: Sandra + Luke speak at Game Developers Conference 2023 in San Francisco, presenting a talk entitled ‘Your Architecture Designs You: How Architectural Principles Impact Gameplay and Experience’
01.23: Sandra appears on BBC Radio 4’s Start the Week to discuss our Videogame Atlas book
11.22: Sandra + Luke speak at Princeton University for the symposium Games&& at the Lewis Center for the Arts and lead the Unreal engine workshop ‘Weird Worlds’ with Princeton students
11.22: Sandra + Luke speak at BLEND Festival in Amsterdam
06.22: Luke is a panellist for Serpentine Arts Technologies x UCL Research event, UCL Art Futures EVOLVE: Virtual panel on the Metaverse
09.21: Guest lecture at University of Cambridge School of Architecture ARCSOC
09.21: Presenting at Cyberia Conference 2021, Goethe Institut Pune, India
09.21: In conversation with Ghali Bouayad at the Japanese Association for Architectural Informatics
08.21: Discussing How game engines are transforming architecture for Dezeen x Epic Games
04.21: Presenting the Future of Videogame Urbanism at EPFL Lausanne, Switzerland
03.21: From Drawing Space to Game Space (and back again) lecture as part of Graphic Content, University of Toronto, Canada
11.20: Discussing Architecture Now: The History of the Computer in Architecture at the Architectuur Centrum Amsterdam, Netherlands as part of the Media Architecture Biennale
10.20: The Architecture Machine interview by Architekturmuseum der TUM
10.20: Interview with Simone de Rochefort by Polygon for the video Video game architecture is full of secrets
12.18: Presenting Videogame Urbanism: Prototyping Cities through Virtual Play at In The City Conference, Strelka Institute