Videogame Urbanism
BPro Exhibition Design 2017
Exhibition of work produced by our Videogame Urbanism students as part of the Bartlett MArch Urban Design programme 2017. The design of the space was inspired by the working environment of the Unity game engine, which the students used across the year to create their games. The structural frame was formed as a giant 'collider' box, while controllers were hung on colourful platonic protrusions that were designed to replicate the various transform tools and gizmos within Unity.
The exhibition featured 8 different playable games, along with experimental drawings and a video showreel of all the projects made across the year.