Weird Worlds workshop - Princeton

Weird Worlds was a workshop we held as part of the Princeton University Lewis Center for the Arts’ Games&& conference organised by Tim Szetela.

We worked with both undergraduate and graduate students from a variety of disciplines, showing how game engine software could be used to translate quick and expressive hand-drawn studies into novel virtual worlds.

Students produced their own Weird Worlds on the Unreal engine, through a combination of analogue and digital techniques, using scanned hand drawings to generate procedural terrain meshes and sketching in Paint 3D to create strange flora and fauna.

More details about Games&& can be found here.